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Knowledge

Management models as cartoon

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  1. Coaching

    Coaching

    $5.20

    This model shows several types of coaching. Coaching is based on the situation. The focus can be on the person or on organisational goals. The goals to be reached via coaching can be clear or need to be formulated.

    Related Models: Drama TriangleTypology of CommunicationPrinciples of Effective LeadershipTeam BuildingPillars of CommitmentTypology of Knowledge WorkersCoachingHerzberg FactorsCoaching ArtsFace-to-Face CommunicationTrust EquationFormula of Trust

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  2. Decision Making Cartoon

    Decision Making Cycle

    $5.20

    The foundation of this model is a logical sequence of the steps that need to be taken in order to make a decision. This model has been reduced to the simplicity of three steps

    Related models: DMAICLEANDeming CircleDecision MakingKnowledge DefinitionKnowledge Value ChainKnowledge ConversionLearn and Remember;

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  3. Effective Leadership Cartoon

    Effective Leadership

    $6.50

    S. Covey wrote his book “The Seven Habits of Highly Effective People” in 1989. He describes the habits of effective human behavior based on principles that are (for him) as fundamental as gravity.

    Related models: Seven HabitsPhases of Team DevelopmentSituational LeadershipProfessional AttitudeConflict Mode ModelPrinciples of Leadership;Manager vs. LeaderCultural TypesLeadership and Influence

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  4. Knowledge Conversion Cartoon

    Knowledge Conversion

    $6.50

    This model was developed by Nonaka and Tackeuchi. They provided four learning processes for transferring and gaining knowledge. The underlying idea of Nonaka and Takeuchi is that Western managers should be more open to staff’s images, metaphors, subjective insights, experiences and intuitions in their learning process. They should give up the idea that learning exists of education and training only.

    Related models: DMAICLEANDeming CircleDecision MakingKnowledge DefinitionKnowledge Value ChainKnowledge ConversionLearn and Remember;

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  5. Knowledge Definition Cartoon

    Knowledge Definition

    $5.20

    A clear and simple definition of knowledge: 'Knowledge is the ability to perform a certain task. This ability is achieved with the help of information, experience, skills, and attitude.’

    Related models: DMAICLEANDeming CircleDecision MakingKnowledge DefinitionKnowledge Value ChainKnowledge ConversionLearn and Remember;

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  6. Knowledge Triangle Cartoon

    Knowledge Triangle

    $5.20

    Wiil, Can, Do. The knwoledge Triangle focusses on those three aspects to enable the use of available knowledge to the fullest.

    Related models: AIDA Model7S ModelKnowledge TriangleINKSWOT AnalysisBalanced ScorecardFive ForcesBCG Matrix6W's of Corporate GrowthCRM;KondratieffCustomer PyramidProduct Life Cycle

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  7. Knowledge Value Chain

    Knowledge Value Chain

    $6.50

    The knowledge value chain is a model to use the production factor 'knowledge' to the utmost. The value chain is based on four processes: - knowledge creation, knowledge sharing, apply knowledge, evaluate knowledge.

    Related models: DMAICLEANDeming CircleDecision MakingKnowledge DefinitionKnowledge Value ChainKnowledge ConversionLearn and Remember;

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  8. Learn and Remember Cartoon

    Learn and Remember

    $3.90

    This model demonstrates the difference between remembering things we’ve learned and the way we learned them. The model also distinguishes between short term periods of 3 weeks and longer periods of 3 months.

    Related models: DMAICLEANDeming CircleDecision MakingKnowledge DefinitionKnowledge Value ChainKnowledge ConversionLearn and Remember;

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  9. People and Competencies - cartoon

    People and Competencies

    $6.50

    This model describes in which areas people can strenghten their competencies: Structure: organisational competence Culture: social communicative competence Brain Power: Intellectual competence Power of Feeling: emotional competence Efficiency: task-oriented competence

     

    Related Models: Grief CyclePeople and MotivationCircle of InfluenceWillingness to ChangeCore QuadrantsComfort ZonePeople and Competences;MaslovWill Skill Matrix

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  10. People and Motivation

    People and Motivation

    $5.20

    This model tells that people are not 'things' that have to be controlled. People are four dimensional creatures with a body, heart, a head and a soul.

    Related Models: Grief CyclePeople and MotivationCircle of InfluenceWillingness to ChangeCore QuadrantsComfort ZonePeople and Competences;MaslovWill Skill Matrix

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